Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b4c927b514bcc550fb6f8f186219bb181aeeae33
godot/main
History
Rémi Verschelde 084481b79d Merge pull request #32230 from kawa-yoiko/oa-backward-shift
Implement backward shift deletion for OAHashMap
2019-09-26 08:03:46 +02:00
..
tests
Implement backward shift deletion for OAHashMap
2019-09-21 14:32:40 +08:00
app_icon.png
…
default_controller_mappings.h
…
gamecontrollerdb_204.txt
…
gamecontrollerdb_205.txt
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2019-08-27 10:13:05 +02:00
godotcontrollerdb.txt
…
input_default.cpp
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
input_default.h
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
main_builders.py
Use base Color() constructors instead of Color::html()
2019-07-08 21:17:10 +02:00
main_timer_sync.cpp
Add access to interpolation fraction for fixed timestep interpolation
2019-07-11 08:25:26 +01:00
main_timer_sync.h
Add access to interpolation fraction for fixed timestep interpolation
2019-07-11 08:25:26 +01:00
main.cpp
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
main.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
performance.cpp
Add missing enum value to Performance::get_monitor_type
2019-04-22 15:15:09 +02:00
performance.h
…
SCsub
SCons: Fix uses of [].append instead of env.add_source_files()
2019-07-22 15:08:32 +02:00
splash_editor.png
…
splash.png
…
Powered by Gitea Version: 1.24.1 Page: 1913ms Template: 111ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API