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b52305351d417c47ce019529fb511ecfd72c07e4
godot
/
modules
/
gdscript
History
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
...
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
..
doc_classes
…
editor
…
icons
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language_server
fix: add uri_decode to root_uri
#63388
2022-08-31 13:48:37 +10:00
tests
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config.py
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gdscript_analyzer.cpp
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gdscript_analyzer.h
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gdscript_byte_codegen.cpp
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gdscript_byte_codegen.h
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gdscript_cache.cpp
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gdscript_cache.h
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gdscript_codegen.h
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gdscript_compiler.cpp
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gdscript_compiler.h
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gdscript_disassembler.cpp
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gdscript_editor.cpp
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gdscript_function.cpp
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gdscript_function.h
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gdscript_lambda_callable.cpp
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gdscript_lambda_callable.h
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gdscript_parser.cpp
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gdscript_parser.h
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gdscript_rpc_callable.cpp
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gdscript_rpc_callable.h
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gdscript_tokenizer.cpp
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gdscript_tokenizer.h
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gdscript_utility_functions.cpp
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gdscript_utility_functions.h
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gdscript_vm.cpp
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
2022-09-06 19:00:33 +02:00
gdscript_warning.cpp
…
gdscript_warning.h
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gdscript.cpp
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gdscript.h
Make
property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
register_types.cpp
…
register_types.h
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SCsub
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