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b5fd901b0711780a9d84f3e60df3d24b030185e7
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
…
light_storage.h
…
material_storage.cpp
…
material_storage.h
Expose
BarrierMask
as flags enum in
RenderingDevice
2022-11-22 09:45:20 +03:00
mesh_storage.cpp
Expose
BarrierMask
as flags enum in
RenderingDevice
2022-11-22 09:45:20 +03:00
mesh_storage.h
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
particles_storage.cpp
…
particles_storage.h
…
render_buffer_custom_data_rd.h
…
render_scene_buffers_rd.cpp
…
render_scene_buffers_rd.h
…
render_scene_data_rd.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
render_scene_data_rd.h
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
SCsub
…
texture_storage.cpp
…
texture_storage.h
…
utilities.cpp
…
utilities.h
…