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b5fd901b0711780a9d84f3e60df3d24b030185e7
godot/servers/rendering/renderer_rd/storage_rd
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NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
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forward_id_storage.cpp
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forward_id_storage.h
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light_storage.cpp
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light_storage.h
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material_storage.cpp
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material_storage.h
Expose BarrierMask as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
mesh_storage.cpp
Expose BarrierMask as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
mesh_storage.h
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
particles_storage.cpp
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particles_storage.h
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render_buffer_custom_data_rd.h
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render_scene_buffers_rd.cpp
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render_scene_buffers_rd.h
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render_scene_data_rd.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
render_scene_data_rd.h
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
SCsub
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texture_storage.cpp
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texture_storage.h
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utilities.cpp
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utilities.h
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