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b696beea65bbffd31edac169ccf9708f46ab9652
godot/platform/android
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Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
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export
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globals
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java
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android_native_app_glue.c
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android_native_app_glue.h
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AndroidManifest.xml.template
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audio_driver_jandroid.cpp
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audio_driver_jandroid.h
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audio_driver_opensl.cpp
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audio_driver_opensl.h
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build.gradle.template
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cpu-features.c
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cpu-features.h
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detect.py
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dir_access_android.cpp
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dir_access_android.h
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dir_access_jandroid.cpp
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dir_access_jandroid.h
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file_access_android.cpp
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file_access_android.h
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file_access_jandroid.cpp
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file_access_jandroid.h
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godot_android.cpp
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ifaddrs_android.cpp
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ifaddrs_android.h
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java_class_wrapper.cpp
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java_class_wrapper.h
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java_glue.cpp
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java_glue.h
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logo.png
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os_android.cpp
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os_android.h
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platform_config.h
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SCsub
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sign.sh
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thread_jandroid.cpp
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thread_jandroid.h
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