Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b730d2ee09a8fdc4eaa44efe9afc083d907f80c3
godot/core/string
History
Voylin c6291bcd8a Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
..
char_utils.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
optimized_translation.h
…
print_string.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
print_string.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
string_name.h
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
translation_po.cpp
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
translation_po.h
…
translation.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
translation.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
ucaps.h
…
ustring.cpp
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
ustring.h
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
Powered by Gitea Version: 1.24.1 Page: 2017ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API