Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b8bf28e2b60ca8d2e5ba68ba417390d07b5f3bb4
godot/scene
History
Rémi Verschelde e125af0d05 Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
..
2d
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
3d
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
2023-06-18 16:30:42 +02:00
animation
Use get_node_or_null when null checks are present
2023-06-10 13:22:56 +02:00
audio
…
debugger
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
gui
Fix focusloss of non-exclusive AcceptDialog with close_on_escape
2023-06-17 11:05:36 +02:00
main
Remove SceneTree debug avoidance hint
2023-06-16 17:18:47 +02:00
resources
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
2023-06-16 16:52:51 +02:00
theme
…
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Fix for threaded NavigationMesh baking under new thread guards
2023-06-14 01:53:37 +02:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1478ms Template: 85ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API