Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b9acf1cedf21c47b51fa1bf4fbe2f904c5bd0275
godot/core/input
History
Aaron Franke 540156b387 [Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
input_builders.py
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
input_event.cpp
Add const to InputEventMouseButton::get_factor
2020-04-25 13:25:00 +02:00
input_event.h
Add const to InputEventMouseButton::get_factor
2020-04-25 13:25:00 +02:00
input_map.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input_map.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
input.cpp
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
input.h
Input: make VibrationInfo protected to allow implementors to use it
2020-04-29 09:11:14 +02:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
Powered by Gitea Version: 1.24.1 Page: 400ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API