This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ba13d23140cb008cc4ca204fa92adefdddc2d2b2
godot
/
modules
/
fbx
/
data
History
Aaron Franke
a3c29ed899
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
..
fbx_anim_container.h
…
fbx_bone.cpp
…
fbx_bone.h
…
fbx_material.cpp
This stops using FBXPropertyTable as a pointer.
2021-04-15 05:54:50 +01:00
fbx_material.h
Fix zero scaling and material mappings being mapped to wrong fields
2021-01-26 19:48:18 +00:00
fbx_mesh_data.cpp
Fix typos with codespell
2021-05-20 12:38:56 +02:00
fbx_mesh_data.h
Fix typos with codespell
2021-05-20 12:38:56 +02:00
fbx_node.h
…
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
…
import_state.h
Preliminary Blender FBX support [4.0]
2021-01-05 21:58:58 +00:00
model_abstraction.h
…
pivot_transform.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
pivot_transform.h
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00