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bacdc6ae91caa524ddec0060a6f9dbc7044946e6
godot
/
modules
/
multiplayer
History
Fabio Alessandrelli
853df2895a
[MP] Handle cleanup of "scene cache" nodes
...
Make sure we delete the relevant ObjectID from the cache when the nodes are removed from tree.
2024-01-18 21:18:54 +01:00
..
doc_classes
…
editor
Reorganize code related to editor theming
2024-01-16 11:57:45 +01:00
config.py
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multiplayer_debugger.cpp
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multiplayer_debugger.h
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multiplayer_spawner.cpp
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multiplayer_spawner.h
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multiplayer_synchronizer.cpp
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multiplayer_synchronizer.h
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register_types.cpp
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register_types.h
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scene_cache_interface.cpp
[MP] Handle cleanup of "scene cache" nodes
2024-01-18 21:18:54 +01:00
scene_cache_interface.h
[MP] Handle cleanup of "scene cache" nodes
2024-01-18 21:18:54 +01:00
scene_multiplayer.cpp
…
scene_multiplayer.h
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scene_replication_config.cpp
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scene_replication_config.h
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scene_replication_interface.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
scene_replication_interface.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
scene_rpc_interface.cpp
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scene_rpc_interface.h
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SCsub
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