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godot/platform/windows
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Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
..
export
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context_gl_windows.cpp
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context_gl_windows.h
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crash_handler_windows.cpp
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crash_handler_windows.h
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detect.py
SCons: Streamline Vulkan buildsystem + fixups
2020-02-11 11:59:04 +01:00
godot_res.rc
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godot_windows.cpp
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godot.ico
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godot.natvis
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joypad_windows.cpp
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joypad_windows.h
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key_mapping_windows.cpp
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key_mapping_windows.h
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lang_table.h
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logo.png
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os_windows.cpp
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
os_windows.h
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platform_config.h
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platform_windows_builders.py
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power_windows.cpp
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power_windows.h
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SCsub
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vulkan_context_win.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
vulkan_context_win.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
windows_terminal_logger.cpp
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windows_terminal_logger.h
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