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bb6879e7cc17677876bda055ee951e46670e362b
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
Bastiaan Olij
d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
..
blur_raster_inc.glsl
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blur_raster.glsl
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bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
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bokeh_dof.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
Use proper UV in cubemap downsampler raster
2023-05-03 01:06:34 -07:00
cubemap_downsampler.glsl
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cubemap_filter_raster.glsl
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cubemap_filter.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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cubemap_roughness.glsl
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fsr_upscale.glsl
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luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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resolve.glsl
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roughness_limiter.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
Fix the limit for interpolation of R0 with respect to metallic and SSR
2023-04-06 23:14:47 +05:30
SCsub
…
shadow_frustum.glsl
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
sort.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
specular_merge.glsl
…
ss_effects_downsample.glsl
…
ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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ssil.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
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tonemap.glsl
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vrs.glsl
…