Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bb6879e7cc17677876bda055ee951e46670e362b
godot/servers/rendering/storage
History
bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
..
camera_attributes_storage.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
camera_attributes_storage.h
…
environment_storage.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
environment_storage.h
…
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.h
…
mesh_storage.h
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
particles_storage.h
…
render_scene_buffers.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
render_scene_buffers.h
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
SCsub
…
texture_storage.h
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
utilities.cpp
…
utilities.h
…
variant_converters.h
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
Powered by Gitea Version: 1.24.1 Page: 1097ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API