Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bc7c05bfbd99e032d3a5c063af4cacbdf5aadfaf
godot/core/debugger
History
Thaddeus Crews d97d8c16e7 Merge pull request #107663 from mihe/script-break-error
Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
..
debugger_marshalls.cpp
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
debugger_marshalls.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
engine_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_profiler.cpp
…
engine_profiler.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
local_debugger.cpp
Core: Unify display of error type prefixes
2025-06-09 20:18:51 +03:00
local_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_debugger_peer.cpp
Core: Fix data race in remote debugger; handle errors
2025-06-19 06:25:56 +10:00
remote_debugger_peer.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_debugger.cpp
Fix errors not being emitted when debugger breaks on script errors
2025-06-18 11:52:26 +02:00
remote_debugger.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
script_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
script_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1298ms Template: 57ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API