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bd42de5fea718ed6bf680dddbb8d823dd6760b68
godot
/
scene
/
3d
History
TwistedTwigleg
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
...
(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
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area_3d.cpp
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area_3d.h
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audio_stream_player_3d.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
audio_stream_player_3d.h
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baked_lightmap.cpp
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baked_lightmap.h
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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camera_3d.cpp
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camera_3d.h
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collision_object_3d.cpp
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collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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cpu_particles_3d.cpp
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cpu_particles_3d.h
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decal.cpp
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decal.h
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gi_probe.cpp
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gi_probe.h
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gpu_particles_3d.cpp
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
gpu_particles_3d.h
Support for 2D particles to collide against SDF
2021-05-23 16:43:36 -03:00
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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immediate_geometry_3d.cpp
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immediate_geometry_3d.h
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light_3d.cpp
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light_3d.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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listener_3d.cpp
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listener_3d.h
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mesh_instance_3d.cpp
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mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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node_3d.h
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occluder_instance_3d.cpp
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occluder_instance_3d.h
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path_3d.cpp
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path_3d.h
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physics_body_3d.cpp
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physics_body_3d.h
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physics_joint_3d.cpp
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physics_joint_3d.h
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position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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proximity_group_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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reflection_probe.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
Unexpose methods and property for binding children to Bones
2021-05-24 16:44:17 +01:00
skeleton_3d.h
Unexpose methods and property for binding children to Bones
2021-05-24 16:44:17 +01:00
skeleton_ik_3d.cpp
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-25 21:30:40 -04:00
skeleton_ik_3d.h
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-25 21:30:40 -04:00
soft_body_3d.cpp
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soft_body_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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sprite_3d.h
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vehicle_body_3d.cpp
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vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visibility_notifier_3d.cpp
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visibility_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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xr_nodes.h
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