Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bd65cfa876df82f67842ce447ba6c3d28893e7ca
godot/modules/multiplayer
History
A Thousand Ships bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
..
doc_classes
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
editor
Revert "Replace many uses of is_class with derives_from."
2025-09-25 13:48:53 +02:00
tests
Remove build_array and build_dictionary from tests
2025-05-26 13:02:01 -04:00
config.py
…
multiplayer_debugger.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
multiplayer_debugger.h
…
multiplayer_spawner.cpp
…
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
multiplayer_synchronizer.h
…
register_types.cpp
Core: Handle disabled class detection in ClassDB
2025-08-26 09:31:14 -05:00
register_types.h
…
scene_cache_interface.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
scene_cache_interface.h
…
scene_multiplayer.cpp
…
scene_multiplayer.h
…
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
…
scene_replication_interface.h
Merge pull request #101416 from MrBlockers/91342-nested-spawner
2025-07-10 11:39:23 -05:00
scene_rpc_interface.cpp
Improve RPC Error messages
2025-08-06 17:14:18 -04:00
scene_rpc_interface.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 1792ms Template: 91ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API