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bdcceef0e2a3489cd1e2d99e593daef5b1e12aef
godot/servers/rendering/storage
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Bastiaan Olij 1690ede988 Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
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camera_attributes_storage.cpp
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camera_attributes_storage.h
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compositor_storage.cpp
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
compositor_storage.h
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
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light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
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mesh_storage.h
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particles_storage.h
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render_data.cpp
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render_data.h
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render_scene_buffers.cpp
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render_scene_buffers.h
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render_scene_data.cpp
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render_scene_data.h
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SCsub
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texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
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utilities.h
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variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
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