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bebf2e87f277642ebeb14dda2ee2c1945ee97333
godot/servers/rendering/renderer_rd
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Rémi Verschelde 5b6d9a7dd8 Merge pull request #95659 from clayjohn/RD-sky-affect
Ensure `fog_sky_affect` is used even when using a background color
2024-08-16 23:49:58 +02:00
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effects
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environment
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
forward_clustered
Merge pull request #95659 from clayjohn/RD-sky-affect
2024-08-16 23:49:58 +02:00
forward_mobile
Merge pull request #86516 from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
shaders
Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
2024-08-16 14:35:38 +02:00
spirv-reflect
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storage_rd
Merge pull request #95542 from KoBeWi/go_bind_yourself
2024-08-16 14:35:51 +02:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h
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SCsub
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shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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