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c4e24d2b3bcfefc8cd4a3ec0d44802a24ef7ef79
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Rémi Verschelde
7733ecd1ee
Merge pull request
#91344
from tactical-fluke/vk_fix_unshaded_sdfgi
...
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
..
render_forward_clustered.cpp
Fix SDFGI being used in unshaded debug draw
2024-04-30 11:28:29 +08:00
render_forward_clustered.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
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