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godot/doc/classes
Allen Pestaluky c6e994bf6d EditorExportPlugin docs: Workaround for #94045. Describes behaviour of customizing texture resources.
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types:

- AnimationLibrary
- BitMap
- Translation
- CompressedCubemap
- CompressedCubemapArray
- FontFile
- FontFile
- FontFile
- RDShaderFile
- Image
- AudioStreamMP3
- AudioStreamWAV
- ArrayMesh
- PackedScene
- CompressedTexture2D
- CompressedTexture2DArray
- CompressedTexture3D
- AtlasTexture
- AudioStreamOggVorbis

The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project.

Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-09-30 09:20:56 -04:00
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2024-09-26 13:00:17 -07:00