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c814493e95eecdbdb8b64ae78747f227e677ef59
godot/core/input
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Thaddeus Crews 8b5f181d86 Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift
Make TextEdit autocompletion replace word unless Shift is held
2024-11-27 10:47:24 -06:00
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default_controller_mappings.h
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gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
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input_builders.py
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input_enums.h
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input_event.cpp
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
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input_map.cpp
Merge pull request #90723 from Calinou/textedit-autocompletion-always-replace-if-not-shift
2024-11-27 10:47:24 -06:00
input_map.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input.compat.inc
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input.cpp
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
input.h
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
SCsub
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shortcut.cpp
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shortcut.h
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