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c906afe045e9e05964ac6a81c3a3a46b72d7774f
godot
/
platform
/
javascript
History
Rémi Verschelde
c906afe045
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
...
Follow-up to
#51002
. (cherry picked from commit
16f49d4b29
)
2021-09-21 17:14:58 +02:00
..
api
…
export
…
js
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-20 14:53:27 +02:00
.eslintrc.engine.js
…
.eslintrc.js
…
.eslintrc.libs.js
…
audio_driver_javascript.cpp
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-20 14:53:27 +02:00
audio_driver_javascript.h
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-20 14:53:27 +02:00
detect.py
…
dom_keys.inc
…
emscripten_helpers.py
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
2021-09-21 17:14:58 +02:00
godot_audio.h
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-20 14:53:27 +02:00
godot_js.h
…
http_client_javascript.cpp
…
http_client.h.inc
…
javascript_main.cpp
…
javascript_runtime.cpp
…
javascript_singleton.cpp
…
logo.png
…
os_javascript.cpp
Merge pull request
#52650
from Faless/js/3.x_audioworklet_nothreads_pr
2021-09-21 10:44:14 +02:00
os_javascript.h
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-20 14:53:27 +02:00
package-lock.json
…
package.json
…
platform_config.h
…
run_icon.png
…
SCsub
…