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ca7f53dd25cd7ee52004a09d4b7ababb9fa0bca6
godot/core/string
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Rémi Verschelde b033dff983 String: Remove old NO_USE_STDLIB code path
We're using the standard library in many core classes by now so
this code path no longer makes sense.
2021-08-18 14:38:04 +02:00
..
node_path.cpp
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-09 11:42:39 -07:00
node_path.h
…
optimized_translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Merge pull request #51395 from angad-k/pseudolocalization-squashed
2021-08-08 17:55:30 +02:00
translation.h
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
ucaps.h
…
ustring.cpp
String: Remove old NO_USE_STDLIB code path
2021-08-18 14:38:04 +02:00
ustring.h
Rename is_valid_integer() to is_valid_int()
2021-06-16 10:32:22 -06:00
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