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cb29ce8a3ba00a72b67e0520d3e3cac03d41343d
godot
/
servers
/
visual
History
Juan Linietsky
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
..
rasterizer_rd
…
rasterizer.cpp
…
rasterizer.h
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rendering_device.cpp
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rendering_device.h
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SCsub
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shader_language.cpp
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shader_language.h
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shader_types.cpp
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shader_types.h
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visual_server_canvas.cpp
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visual_server_canvas.h
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visual_server_globals.cpp
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visual_server_globals.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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visual_server_raster.h
…
visual_server_scene.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
visual_server_scene.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp
…
visual_server_viewport.h
…
visual_server_wrap_mt.cpp
…
visual_server_wrap_mt.h
…