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cc245ff8a63efe00f29cefaea501b4192e6701df
godot/modules/gltf/structures
History
Aaron Franke 5c48dfac48 Consistently use p_ for parameters in GLTFDocument
2022-12-10 16:07:17 -06:00
..
gltf_accessor.cpp
…
gltf_accessor.h
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
gltf_animation.cpp
…
gltf_animation.h
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
gltf_buffer_view.cpp
Change the way GLTFDocumentExtension classes are registered
2022-11-09 20:58:48 -06:00
gltf_buffer_view.h
…
gltf_camera.cpp
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
gltf_camera.h
Consistently use p_ for parameters in GLTFDocument
2022-12-10 16:07:17 -06:00
gltf_mesh.cpp
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
gltf_mesh.h
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
gltf_node.cpp
Add a way to store additional data in GLTFState and GLTFNode
2022-10-15 12:04:36 -05:00
gltf_node.h
Add a way to store additional data in GLTFState and GLTFNode
2022-10-15 12:04:36 -05:00
gltf_skeleton.cpp
…
gltf_skeleton.h
…
gltf_skin.cpp
…
gltf_skin.h
…
gltf_texture_sampler.cpp
GLTF imports & exports material texture filters
2022-10-03 16:20:08 -04:00
gltf_texture_sampler.h
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
gltf_texture.cpp
GLTF imports & exports material texture filters
2022-10-03 16:20:08 -04:00
gltf_texture.h
GLTF imports & exports material texture filters
2022-10-03 16:20:08 -04:00
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