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cc894e59ea44986ad2d5bf331b02b1bf087e06df
godot
/
core
/
variant
History
A Thousand Ships
8f3e2c96eb
[Core] Fix
Variant::construct
of
Object
...
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
..
array.cpp
Core: Improve vformat error reporting on sprintf failure
2024-07-04 10:54:55 +02:00
array.h
…
binder_common.h
…
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
variant_call.cpp
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API.
2024-06-12 19:30:19 +03:00
variant_callable.cpp
…
variant_callable.h
…
variant_construct.cpp
…
variant_construct.h
[Core] Fix
Variant::construct
of
Object
2024-07-25 12:25:29 +02:00
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
…
variant_op.h
Revert "Make freed object different than null in comparison operators"
2024-07-01 14:11:43 +02:00
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
variant_utility.h
…
variant.cpp
Revert "Make freed object different than null in comparison operators"
2024-07-01 14:11:43 +02:00
variant.h
Core: Improve vformat error reporting on sprintf failure
2024-07-04 10:54:55 +02:00