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cd4b60d0d4e3b8acce5aaa4656fd342c677db4e2
godot
/
scene
/
multiplayer
History
Nathan Franke
680a668e2f
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
..
multiplayer_spawner.cpp
Use
switch
consistently in
_notification
(
scene
folder)
2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Use
switch
consistently in
_notification
(
scene
folder)
2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
…
scene_cache_interface.cpp
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_cache_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
scene_replication_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_state.cpp
…
scene_replication_state.h
…
scene_rpc_interface.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
scene_rpc_interface.h
…
SCsub
…