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cd6dad4090967b2ed709f4ce82284b8d331cbe4e
godot/core/input
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Thaddeus Crews bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
Style: Add WARNING: as new comment admonition
2024-09-25 09:44:42 -05:00
input_enums.h
…
input_event.cpp
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_event.h
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
[Core] Improve error messages with vformat
2024-10-30 15:55:51 +01:00
input_map.h
Merge pull request #97707 from Sauermann/fix-input-device-clash
2024-10-21 16:39:10 -05:00
input.compat.inc
Implement amplitude to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Style: Apply clang-tidy fixes (superficial)
2024-11-04 12:11:14 -06:00
input.h
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
…
shortcut.h
…
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