Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
cdfd3ffe15dbf6f41bdade308d69a75f3d4eb3a7
godot/modules/gdnative
History
Bastiaan Olij ae7675065a Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
2021-02-14 15:47:49 +11:00
..
android
…
doc_classes
…
gdnative
…
icons
…
include
…
nativescript
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
2021-02-14 15:47:49 +11:00
net
…
pluginscript
…
tests
…
text
…
videodecoder
…
xr
…
config.py
…
gdnative_api.json
…
gdnative_builders.py
…
gdnative_library_editor_plugin.cpp
…
gdnative_library_editor_plugin.h
…
gdnative_library_singleton_editor.cpp
…
gdnative_library_singleton_editor.h
…
gdnative.cpp
…
gdnative.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 3203ms Template: 721ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API