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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot
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core
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Rémi Verschelde
023b6b30c1
Merge pull request
#73813
from groud/improve_y_sort_performances
...
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
..
bin_sorted_array.h
…
command_queue_mt.cpp
…
command_queue_mt.h
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
cowdata.h
Fix allocation size overflow check in
CowData
2023-09-19 16:12:02 +02:00
hash_map.h
Allow renaming child nodes in
_ready
2023-06-26 13:25:48 +02:00
hash_set.h
…
hashfuncs.h
…
list.h
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
local_vector.h
…
lru.h
…
oa_hash_map.h
…
paged_allocator.h
…
paged_array.h
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
pair.h
…
pass_func.h
…
pooled_list.h
…
rb_map.h
…
rb_set.h
…
rid_owner.cpp
…
rid_owner.h
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
rid.h
…
ring_buffer.h
…
safe_list.h
…
safe_refcount.h
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
SCsub
…
search_array.h
…
self_list.h
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
simple_type.h
…
sort_array.h
…
vector.h
…
vmap.h
…
vset.h
…