Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot/drivers
History
Yuri Sizov 7ae0fa1083 Merge pull request #77496 from clayjohn/GLES3-shadows
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
..
alsa
…
alsamidi
…
coreaudio
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-12 20:13:32 +02:00
coremidi
…
egl
Linux/OpenGL: don't force vsync in the editor
2023-09-24 04:36:58 +02:00
gl_context
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gles3
Merge pull request #77496 from clayjohn/GLES3-shadows
2023-09-28 20:03:53 +02:00
png
…
pulseaudio
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-12 20:13:32 +02:00
unix
Windows: Remove MSVC define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
vulkan
[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-26 16:44:52 +02:00
wasapi
…
windows
Windows: Remove MSVC define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
winmidi
…
xaudio2
…
register_driver_types.cpp
…
register_driver_types.h
…
SCsub
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
Powered by Gitea Version: 1.24.1 Page: 2023ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API