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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot/platform/macos/export
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bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
..
codesign.cpp
Remove uses of vformat() with no placeholders
2023-06-28 16:27:55 +02:00
codesign.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
export_plugin.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
export_plugin.h
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
export.cpp
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
export.h
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
lipo.cpp
[macOS export] Fix lipo file handling.
2023-06-16 11:07:56 +03:00
lipo.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
logo.svg
SCons: Move platform logo/run icon to export folder
2023-06-20 13:16:37 +02:00
macho.cpp
…
macho.h
…
plist.cpp
…
plist.h
…
run_icon.svg
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
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