This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Pedro J. Estébanez
f84c3d4477
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
copy_effects.h
…
debug_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
debug_effects.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr2.cpp
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
fsr2.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
…
ss_effects.h
…
taa.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
taa.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
…
vrs.h
…