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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot
/
servers
/
rendering
/
storage
History
A Thousand Ships
fdd3d36c6d
[Servers] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
..
camera_attributes_storage.cpp
[Servers] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
…
environment_storage.cpp
[Servers] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
environment_storage.h
…
light_storage.h
…
material_storage.h
…
mesh_storage.h
…
particles_storage.h
…
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
SCsub
…
texture_storage.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
utilities.cpp
…
utilities.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
variant_converters.h
…