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ce4f64524f37490d4c17aec1d2b1d61c862e94de
godot/servers/rendering/storage
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A Thousand Ships fdd3d36c6d [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
..
camera_attributes_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
camera_attributes_storage.h
…
environment_storage.cpp
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
environment_storage.h
…
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.h
…
mesh_storage.h
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
particles_storage.h
…
render_scene_buffers.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_buffers.h
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
SCsub
…
texture_storage.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
utilities.cpp
…
utilities.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
variant_converters.h
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
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