Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ce63df2610f8686f503d1f4dc8cef625c6de7dfd
godot/core/input
History
Lightning_A e078f970db Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
…
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_event.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_event.h
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_map.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
input_map.h
…
input.cpp
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
input.h
Add Input.is_physical_key_pressed method.
2021-11-23 11:14:19 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
…
Powered by Gitea Version: 1.24.1 Page: 2190ms Template: 200ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API