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cebefc9f5d26bc5207e6ba399e67a82f76216f13
godot/servers/rendering/renderer_rd/effects
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Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
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bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
Merge pull request #70009 from clayjohn/glow-hq
2022-12-13 23:32:15 +01:00
copy_effects.h
Merge pull request #70009 from clayjohn/glow-hq
2022-12-13 23:32:15 +01:00
fsr.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
fsr.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
resolve.cpp
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resolve.h
Expose BarrierMask as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
SCsub
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ss_effects.cpp
Code simplifications found by cppcheck
2022-11-21 08:43:36 +01:00
ss_effects.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
taa.cpp
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taa.h
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tone_mapper.cpp
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tone_mapper.h
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vrs.cpp
Fix VRS issues
2022-11-17 00:32:42 +11:00
vrs.h
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