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cf39cc985bf79bbbfc04b72e85dbbfe42f88c64d
godot/servers/rendering/renderer_rd/storage_rd
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clayjohn 394edf8288 Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-01 16:52:50 -07:00
..
forward_id_storage.cpp
…
forward_id_storage.h
Ensure that only visible paired lights are used
2023-10-17 13:02:46 +02:00
light_storage.cpp
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-01 16:52:50 -07:00
light_storage.h
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material_storage.cpp
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material_storage.h
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mesh_storage.cpp
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-24 22:32:34 +02:00
mesh_storage.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
particles_storage.cpp
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
2023-10-12 00:22:33 +02:00
particles_storage.h
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
2023-10-12 00:22:33 +02:00
render_buffer_custom_data_rd.h
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render_scene_buffers_rd.cpp
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render_scene_buffers_rd.h
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-17 13:36:27 -03:00
render_scene_data_rd.cpp
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render_scene_data_rd.h
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SCsub
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texture_storage.cpp
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
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utilities.h
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