Files
godot/servers
Keegan Owsley 777d90d7a1 Wrap angles to (-pi, pi) in momentum calculation.
Fixes a bug that causes KinematicBody2Ds to produce too much angular
momentum when rotating beyond 180 degrees.

(cherry picked from commit e148338d42)
2020-09-24 14:43:06 +02:00
..
2020-09-18 14:09:51 +02:00