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cf7e88f6ac0b5ace42df81a93cce8b51c17df960
godot/servers/rendering/renderer_rd/shaders/environment
History
clayjohn d2dce41681 Fix float/int comparison in acos_approx in sky template shader
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Fix float/int comparison in acos_approx in sky template shader
2025-04-27 17:06:34 -07:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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