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d009aa4d022ca72c247c70dddfd219548b3111fb
godot
/
modules
/
lightmapper_rd
History
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
..
config.py
…
lightmapper_rd.cpp
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
lightmapper_rd.h
…
lm_blendseams.glsl
…
lm_common_inc.glsl
…
lm_compute.glsl
…
lm_raster.glsl
…
register_types.cpp
…
register_types.h
…
SCsub
…