Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d15de6f264bc3659310c19bc402a432e2ea896e3
godot/servers/rendering/renderer_rd/effects
History
Rémi Verschelde 49ed6c558c Merge pull request #86809 from clayjohn/TAA-disocclusion
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-02 13:17:09 -07:00
copy_effects.h
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
debug_effects.cpp
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
debug_effects.h
…
fsr2.cpp
Fix double free in FSR2 destructor
2024-08-16 22:44:57 -07:00
fsr2.h
…
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
…
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
…
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
vrs.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
Powered by Gitea Version: 1.24.1 Page: 1369ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API