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d15de6f264bc3659310c19bc402a432e2ea896e3
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
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Rémi Verschelde
49ed6c558c
Merge pull request
#86809
from clayjohn/TAA-disocclusion
...
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-09-03 16:13:26 +02:00
..
effects
Merge pull request
#86809
from clayjohn/TAA-disocclusion
2024-09-03 16:13:26 +02:00
environment
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
forward_clustered
Merge pull request
#93448
from clayjohn/transmittance-fixes
2024-09-03 11:42:57 +02:00
forward_mobile
Add
CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
canvas.glsl
…
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
samplers_inc.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Merge pull request
#96426
from clayjohn/RD-reflection-probe-roughness
2024-09-03 11:43:52 +02:00
SCsub
…
skeleton.glsl
…