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d1f2a35d76a2c24ffe4e59decbda192607baa7cf
godot/servers/rendering/storage
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LuoZhihao 63c124fa45 Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
…
compositor_storage.h
…
environment_storage.cpp
…
environment_storage.h
…
light_storage.h
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material_storage.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
mesh_storage.cpp
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
mesh_storage.h
Expose RS.mesh_surface_update_index_region
2025-06-05 19:35:59 +08:00
particles_storage.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
render_data.cpp
…
render_data.h
…
render_scene_buffers.cpp
Add SMAA 1x
2025-05-21 15:02:09 -04:00
render_scene_buffers.h
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render_scene_data.cpp
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render_scene_data.h
…
SCsub
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texture_storage.h
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utilities.cpp
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utilities.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
variant_converters.h
…
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