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d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f
godot/servers/physics
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letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
..
joints
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
area_pair_sw.cpp
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area_pair_sw.h
…
area_sw.cpp
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area_sw.h
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body_pair_sw.cpp
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body_pair_sw.h
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body_sw.cpp
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body_sw.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
broad_phase_basic.cpp
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broad_phase_basic.h
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
broad_phase_octree.cpp
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broad_phase_octree.h
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broad_phase_sw.cpp
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broad_phase_sw.h
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collision_object_sw.cpp
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collision_object_sw.h
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collision_solver_sat.cpp
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collision_solver_sat.h
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collision_solver_sw.cpp
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collision_solver_sw.h
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constraint_sw.h
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gjk_epa.cpp
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gjk_epa.h
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joints_sw.h
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physics_server_sw.cpp
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
physics_server_sw.h
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SCsub
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shape_sw.cpp
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shape_sw.h
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space_sw.cpp
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space_sw.h
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step_sw.cpp
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step_sw.h
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