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d5a559abc23926cbdfd0822fc79de3fc93cf1589
godot
/
servers
/
rendering
/
renderer_rd
History
Hugo Locurcio
ff9118d103
Merge pull request
#64225
from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11 21:41:37 +02:00
..
effects
…
environment
Fix resource leaks in VoxelGI
2022-08-09 15:18:03 +10:00
forward_clustered
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forward_mobile
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shaders
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storage_rd
Detect if VRS supported before creating default VRS texture
2022-08-10 13:27:19 -06:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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effects_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
Use negative mipmap LOD bias for sub-native bilinear 3D scale
2022-08-10 17:16:02 +02:00
renderer_scene_render_rd.h
…
SCsub
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shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
…