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d5e2b59c84d8cc60dd042c1567cd1d74a654dc6e
godot/modules/gdscript
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Juan Linietsky 9ddc13a5cc -All variables from script are visible through get_property_list(), not just those with export()
-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
..
config.py
…
gd_compiler.cpp
-All variables from script are visible through get_property_list(), not just those with export()
2016-06-11 18:34:49 -03:00
gd_compiler.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
gd_editor.cpp
First version of Profiler
2016-05-21 21:18:16 -03:00
gd_function.cpp
Some cleanup to GDScript
2016-05-31 22:33:43 -03:00
gd_function.h
Some cleanup to GDScript
2016-05-31 22:33:43 -03:00
gd_functions.cpp
Fix Color8 constructor using wrong value range
2016-06-03 14:59:40 -03:00
gd_functions.h
…
gd_parser.cpp
-All variables from script are visible through get_property_list(), not just those with export()
2016-06-11 18:34:49 -03:00
gd_parser.h
…
gd_pretty_print.cpp
…
gd_pretty_print.h
…
gd_script.cpp
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
gd_script.h
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp
…
gd_tokenizer.h
…
register_types.cpp
…
register_types.h
…
SCsub
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