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d759d25aca6151f574efe15ca09b49c1c01973c3
godot/core/math
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JFonS 9cd1c20f6a Polished 3D selection
2018-06-13 17:52:37 +02:00
..
a_star.cpp
…
a_star.h
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aabb.cpp
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aabb.h
Polished 3D selection
2018-06-13 17:52:37 +02:00
audio_frame.cpp
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audio_frame.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
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math_2d.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
math_defs.h
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math_funcs.cpp
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math_funcs.h
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matrix3.cpp
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
matrix3.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
octree.h
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plane.cpp
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plane.h
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quat.cpp
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
quat.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
Polished 3D selection
2018-06-13 17:52:37 +02:00
triangle_mesh.h
Polished 3D selection
2018-06-13 17:52:37 +02:00
triangulate.cpp
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triangulate.h
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vector3.cpp
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vector3.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
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