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d82d9c30fd1a42e232d79e27a537dcd8d201dffe
godot
/
core
/
variant
History
Thaddeus Crews
d237e31a89
Style: Remove redundant
DEBUG_METHODS_ENABLED
...
• Replaced with functionally identical and far more ubiquitous `DEBUG_ENABLED`
2025-05-15 13:09:41 -05:00
..
array.cpp
…
array.h
…
binder_common.h
Style: Remove redundant
DEBUG_METHODS_ENABLED
2025-05-15 13:09:41 -05:00
callable_bind.cpp
…
callable_bind.h
…
callable.cpp
…
callable.h
…
container_type_validate.h
…
dictionary.cpp
…
dictionary.h
…
method_ptrcall.h
…
native_ptr.h
…
SCsub
…
type_info.h
…
typed_array.h
…
typed_dictionary.h
…
variant_call.cpp
Style: Remove redundant
DEBUG_METHODS_ENABLED
2025-05-15 13:09:41 -05:00
variant_callable.cpp
…
variant_callable.h
…
variant_construct.cpp
…
variant_construct.h
Style: Remove redundant
DEBUG_METHODS_ENABLED
2025-05-15 13:09:41 -05:00
variant_destruct.cpp
…
variant_destruct.h
…
variant_internal.h
…
variant_op.cpp
…
variant_op.h
…
variant_parser.cpp
…
variant_parser.h
…
variant_setget.cpp
…
variant_setget.h
…
variant_utility.cpp
Style: Remove redundant
DEBUG_METHODS_ENABLED
2025-05-15 13:09:41 -05:00
variant_utility.h
…
variant.cpp
…
variant.h
…