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d82d9c30fd1a42e232d79e27a537dcd8d201dffe
godot
/
modules
/
lightmapper_rd
History
BlueCube3310
5640ddd0a5
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
..
config.py
…
lightmapper_rd.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
lightmapper_rd.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
lm_blendseams.glsl
…
lm_common_inc.glsl
…
lm_compute.glsl
Scene shader: Improve and document SH evaluation for light probes
2025-04-19 15:08:02 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
…