This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
d83761ba80b90e17aaefaa83c7ece0fa89511266
godot
/
modules
/
fbx
/
data
History
Rémi Verschelde
d71eed2865
FBX: Fix first bone getting unnecessary '_1' suffix
...
Fixes
#43820
. Co-authored-by: Gordon MacPherson <
gordon@gordonite.tech
>
2021-03-29 17:25:12 +02:00
..
fbx_anim_container.h
…
fbx_bone.cpp
…
fbx_bone.h
…
fbx_material.cpp
…
fbx_material.h
…
fbx_mesh_data.cpp
FBX Import: Check bone map access for valid cluster target node id
2021-03-20 18:07:51 +01:00
fbx_mesh_data.h
…
fbx_node.h
…
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
…
import_state.h
…
model_abstraction.h
…
pivot_transform.cpp
…
pivot_transform.h
…