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d9e3acece2eae50141017ec9216da64d42e230ec
godot
/
core
/
math
History
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
..
a_star_grid_2d.cpp
…
a_star_grid_2d.h
…
a_star.cpp
…
a_star.h
…
aabb.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
aabb.h
…
audio_frame.h
…
basis.cpp
…
basis.h
…
bvh_abb.h
…
bvh_cull.inc
…
bvh_debug.inc
…
bvh_integrity.inc
…
bvh_logic.inc
…
bvh_misc.inc
…
bvh_pair.inc
…
bvh_public.inc
…
bvh_refit.inc
…
bvh_split.inc
…
bvh_structs.inc
…
bvh_tree.h
…
bvh.h
…
color_names.inc
…
color.cpp
…
color.h
…
convex_hull.cpp
Replace
sanity
with
safety
for checks
2023-10-08 16:22:24 +02:00
convex_hull.h
…
delaunay_2d.h
…
delaunay_3d.h
…
disjoint_set.h
…
dynamic_bvh.cpp
…
dynamic_bvh.h
…
expression.cpp
…
expression.h
…
face3.cpp
…
face3.h
…
geometry_2d.cpp
…
geometry_2d.h
Update
triangulate_delaunay()
to avoid needless reallocations
2023-10-16 12:37:57 +02:00
geometry_3d.cpp
…
geometry_3d.h
…
math_defs.h
…
math_fieldwise.cpp
…
math_fieldwise.h
…
math_funcs.cpp
…
math_funcs.h
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
plane.cpp
…
plane.h
…
projection.cpp
…
projection.h
…
quaternion.cpp
…
quaternion.h
…
quick_hull.cpp
…
quick_hull.h
…
random_number_generator.cpp
…
random_number_generator.h
…
random_pcg.cpp
…
random_pcg.h
…
rect2.cpp
…
rect2.h
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
rect2i.cpp
…
rect2i.h
…
SCsub
…
static_raycaster.cpp
…
static_raycaster.h
…
transform_2d.cpp
…
transform_2d.h
…
transform_3d.cpp
…
transform_3d.h
…
triangle_mesh.cpp
…
triangle_mesh.h
…
triangulate.cpp
…
triangulate.h
…
vector2.cpp
…
vector2.h
…
vector2i.cpp
…
vector2i.h
…
vector3.cpp
…
vector3.h
…
vector3i.cpp
…
vector3i.h
…
vector4.cpp
…
vector4.h
…
vector4i.cpp
…
vector4i.h
…